 
 Thank you for download the Beta version 2.0_EAI of the CCRA (ALL) pack, this pack includes many units and almost contains the entire arsenal of Redalert, but it also adds many new units including the dreaded Super Cannon and the Giga-Ion Cannon.


 Before installing keep in mind that this is a Beta copy and as with most Beta copies of 3rd party units this pack may not work correctly on your system, to make sure you don't recieve these errors it is important that you:

1. Don't have ANY other 3rd party units installed, you won't be able to access them in the game anyway; also make sure to DELETE previous versions of the pack as they will not be of use and may cause conflicts.

2. Have TA installed with TA:CC and also Cavedogs 3.1 patch.

3. You have the *.CCX files from the Zip file ( that this document was in ) in your main TA directory. Example: c:\cavedog\totala\

4. There are 2 additional files which have the format *.TDF, to install those just: Create a new folder in your Cavedog/Totala/ directory called Gamedata, and place the files in there. 


 Now that you've installed the pack you've probably noticed a few things, I ( Warped Mind ) don't want to recieve emails regarding the following.

1. Infantry explode, this bug is easy to fix.. but I haven't got around to it yet.
2. Some units are more powerful than they were in the real version of CC:Redalert, simply put some thigns have been changed to give the game a slightly more TA feel.
3. Other things that you think are obvious bugs in CCRA, which I ( Warped Mind ) am probably already aware of.
4. New units were added to make the game more expansive and alot more fun.
5. AI was tweaked for faster gameplay and to challenge the player on every level. (except naval)

 Enjoy the pack! Please rather than email me post comments on the comment forum, it will make it easier for everybody and then others can comment on how they fixed the problem or that they've recieved the same bug/error.


Beta Versions: (Changes/Information)

V2.0+EAI TOO MANY changes and additions to name! Also all the buildpics have been redone and IMO look really great with the 3 pixel border around them. Enjoy!

V1.6+-EAI Unit stats rebalanced a little, various script fixes. A few new units added including and some models redone or retextured.

V1.56+-EAI Unit stats tweaked for faster gameplay and weapons balanced further. Apocalypse mobile Ion Cannon tank was added to combat the range of the Allied Rocket Towers. Some units were rescaled such as the Mammoth Tank to better represent them on the battlefield.

V1.55+-EAI New version of 1.55+EAI released to calm masses until 1.6 is done. New units added to the Allies and Soviets, commander capture/reclaim bug's fixed. Some buildpics missing, but replaced with a nifty CCRA panel. Armed APC and transport units were unfinished at launch they are however included in the CCX so if you want to use the somewhat buggy APC go right ahead.

V1.5-EAI Enhanced AI this will change skrimishes forever, small bugs fixed like the ship transport bug.

V1.4b Just a few build menu conflicts that crept into 1.4 which are (hopefully) ironed out in this version.

V1.4  Lots of new units added including almost all of the naval units. TONS of bug fixes and weapon changes.

V1.3  2 new units added, both of the command vehicles ( commanders ) have been revised and are cooler than ever. Lots of bug fixes and many scripts have been revised/redone.

V1.2  Weapon ID's changed to free ID's, all weapon bugs fixed, random Tanya Crash fixed, Changes made to models and Sam-Tank model revised; unit sounds added!

V1.1  Second version, many bugs but slowly rectifying them.

V1.0  First version, released prematurely and plagued with many bugs.