ARM Paralyser Units

	The ARM had trouble confronting the CORE capital ships, as they could easily defeat their ARM counterparts. Yet ARM had one final trick up their sleeves. As before, on the Spider tanks, the ARM turned to paralysers once more. The Beam Cannon research had proved more fruitful than they initally thought. Not only had it spawned the Shade, it also spawned the perfect type of EM warfare. Slightly modifed, the Beam Cannon can be used as a paralyser. The addition of a energising chamber allows huge EM pulses to be released in rapid succession. Although each individual blast can only freeze a ship for a short period, the rapid blasts culminate, and a prolonged blast can leave a ship frozen for some time.

	ARM Ice - this is a powerful ground-based paralyser cannon. Long-ranged and very powerful. The paralysing effect will stop any ship in it's tracks, leaving it open to attack. And for a long time. However caution should be taken while firing, because the powerdrain is huge (750 per second!). The weapon is mounted on a newly developed shielded weapon platfrom which is standard for most advanced defence systems.

	ARM Stillmotion Paralyser-class Destroyer - This is the mobile version of the Paralyser Cannon. The whole of this destroyer-sized is dedicated to charging a firing the cannon. The cannon is smaller and less powerful, but you must still be careful about energy drain (aprrox. 330 per second). The ship is slow and weakly armoured, so if you want to use it, you'd better protect it!

Units by James Taylor.

The Unit Research Labs - http://members.tripod.co.uk/fireball_2/ta - the new home of TA: The War in Space

Contact - James Taylor at fireball@fireball.screaming.net
	  
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