James 'Fireball' Taylor presents -

Total Annihilation : The War in Space v2.7
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-Requires TA:CC/TA v3.1
-I advise that you remove ALL non-TAWIS .ufo files from your TA directory, and delete all previous TAWIS units.
-Place the TAWIS.ufo in your TA directory
-Place the sidedata.tdf in a 'gamedata' sub-directory within your TA directory
-Enjoy!
-Maps are now available as a seperate download.

New Shortcuts
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Control M - Astromines
Control R - Radars
Control Q - Quick Strike Craft
Control K - Carriers
Control V - Fighters
Control P - Frigates
Control L - Light Capital Ships
Control X - 'Big Gun' Capital Ships
Control F - Factories
Control B - Constructors
Control C - Coloniser Command
Control T - Asteroid Emplacements

Version History
---------------
- added	  * possible problems   + known bugs

v2.51 -> v2.7 (24/12/99)
	- units added (112 total)
		-Xenox Platform
		-Xenox Spider
		-Xenox Hail
		-Xenox Web
		-CORE Gatekeeper
		-CORE Adv. Fighter Base
		-ARM Commando
		-ARM Stargazer
		-ARM Fury
	- Heal times added to ARM Capships
	- balancing addressed, and readdressed....

	* possible unbalacning (I'm getting there...)

	+ late game lock-up is still there...I'll sort it out sometime (as soon as I find what the problem is...) - plz help!!!

v2.5 -> v2.51 (4/12/99)
	- Shelton slide added - fighters are now useful!
	- Rapiers made less accurate
	- ACS rockets ranges shortened
	- drones are now very deadly
	- still more balancing addressed

	* possible unbalancing
	* fighters may now be toooo deadly...
	* AI seems to like fighters too much now...

	+ there's a lock-up somewhere...but I can't find it - help!

v2.42 -> v2.5 (21/11/99)
	- the long-awaited metal makers added!
	- new ARM cruisers added (103 units total)
	- lots of AI and balancing changes. AI now kicks *ss if you let it

	* possible unbalancing (do I sense a recurring theme? - plz help if you can!)

v2.4 -> v2.42 (16/11/99)
	- models optimised using new version of 3DOBuilder+
	- some 'blank' faces fixed
	- invisible faces fixed where possible
	- Maps removed from main file

	* possible unbalancing

v2.3 -> v2.4 (11/4/99)
	- some units added (96 total)
	- Binary map added
	- misc. blancing issues addressed + cost problems addressed

	* possible unbalancing

v2.0 -> v2.3 (4/4/99)
	- lots of units added (92 total)
	- misc. blancing issues addressed

	* possible unbalancing

v1.4 -> v2.0 (30/1/99)
	- lots of units added (82 total)
	
	* possible unbalancing

v1.0 -> v1.4 (24/12/98)
	- lots of units added (56 total)
	- bug fixes (including the notorious frigate lock-up bug!)

	* possible unbalancing

v1.0 (5/12/98)
	- first release as combined pack (approx. 45 units)

	* possible unbalancing

pre v1.0
	- various unit packs

August 98
	- release of first unit pack - the fighters!!!!

Disclaimer
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	This product is in no way designed to cause disruption or damage to anyone's system. Any damage occuring from the use of this product is in no way caused by the creator or from any of the help given to the creator. If damage is caused by use of this product, the creator, and any helpers, are in no way responsable.