TAWP H Beta 5 notes...


New Units
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Arm Floating Solar

Omni Towers (upgrade options)

Core Implosion Device (on hold)

Core 'Walking Ship' (on hold)

Core 'Super Duper Sub' (on hold - may not make it)

MUATs - revised versions that do not require firing to activate, but are manual (use shift click to rapid unload)

Arm Gorgon (stun tower)


Removed Units
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Hover Radars

Hover Jammers

Floating Jammers

Metal Generators

Arm Hydro

Arm Rector

Core MARV



Misc
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- Each side now features a highly detailed new GUI

- Multi-Directional Factories are gone to make room for (an eventaul) 3rd race

- The Arm MCV no longer transports unit, but shields neaby heavy L2 and L3 units instead (the raptor does not get a shield bonus however).

- The new Omni towers function by enable (building) a selected upgrade by clicking the menu. They can be changed by unselecting a particular upgrade and selecting another.

- MUATs no long require firing to activate and sport revised models. Units can be manually loaded (one at a time) up to 8 units (except Sumos, Penetrators, and L3 units). Units can be quickley deployed by SHIFT-Unloading your units. Eventaully I plan on giving MUATs a defensive weapon as well.

- The new L2 bombers utilize the prevoius L3 models again. I've made improvements and these just look better, especially with the modified missiles - deal with it :P

- Cyberoth sports a powerful new walking script and a massive texture overhaul. It is still not complete but is fully functional in game

- LRPC ranges are back to similar ranges for now (5120). With the upgrades in place I did not want to overdo the differences with these - plus LRPCs wars are intense fun.


- Arm no longer ressurects - testing will determine if this a good / bad idea

- Core no longer has a FARK counter

- The Core Ulab need texture improvements to go along with the new Cyberoth

- Core Detonator still needs work - it still functions as a AOE stunner.

- Arm EMP and Core Neutron are still TAC nukes - they will probably stay this way










