TA:Kingdoms Plus Mod version 0.9.1 - by Kronos  (Released 8/1/2020)
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[Acronym Key] 
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AOE -> Total area of effect (of a weapon)
EE -> Edge effectiveness (of a weapon) - this determines how much the damage decreases near the furthest point from the center of the blast on a 0.0 to 1.0 range. 
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[Changes from 0.8.9 to 0.9]

TAROS:

- Rictus 1st weapon's AOE decreased from 120 to 110 - EE decreased from 0.5 to 0.4 ------ (vanilla: [AOE: 100] [EE: 0.1] )
- Executioner's 2nd weapon AOE lowered from 29 to 26 ------------------------------------ (        n/a       )
- Executioner's multiplier versus mounted and tier1mounted decreased from 1.25 to 1.20 -- (        n/a       )
- Black Knight's weapon range decreased from 375 to 360 --------------------------------- (vanilla value: 300)
- Iron Beak's weapon AOE decreased from 80 to 74 - EE decreased from 0.6 to 0.4 --------- (        n/a       )
- Weather Witches 1st and 2nd attacks swapped - Lightning is default setting ------------ (        n/a       )
- Archimage's 1st weapon damage increased from 700 to 800, and 2nd weapon from 800 to 900 (        n/a       )
- Raider's 1st weapon (cannon) removed -------------------------------------------------- (        n/a       )
- Raider's build cost lowered from 3218 to 3012 ----------------------------------------- (        n/a       )
- Raider's max velocity decreased from 2.9 to 2.7 --------------------------------------- (        n/a       )
- Raider's hitpoints increased from 5900 to 6120 ---------------------------------------- (        n/a       )
- Raider's fire arrow damage increased from 512 to 712 ---------------------------------- (        n/a       )

- Firemage's 1st and 2nd attacks swapped - Fire Swirl is now the default setting -------- (        n/a       ) 
- Dark Priest's max velocity decreased from 5.5 to 5.4 ---------------------------------- (vanilla value: 5.0)
- Dark Priest's acceleration decreased from 0.45 to 0.4 --------------------------------- (vanilla value: 0.15)
- Dark Priest's turnrate decreased from 850 to 810 -------------------------------------- (vanilla value: 500)
- Skyknight's turnrate increased from 225 to 275 ---------------------------------------- (vanilla value: 200)
- Dark Priest's Shockwave (3rd weapon)  projectile travel speed decreased from 350 to 250 (        n/a       )
- Dark Priest's 3rd weapon remote effect animation takes 25% percent longer ------------- (        n/a       )
  to reach completion after contact
- Ghouls can now be stoned again as in vanilla ------------------------------------------ (        n/a       )

ZHON:

- Wisp's velocity decreased from 4.3 to 4.2  -------------------------------------------- (vanilla value: 4.1)
- Drake's turnrate increased from 225 to 275 -------------------------------------------- (vanilla value: 200)
- Guardian's Hitpoints decreased from 3500 to 2990 -------------------------------------- (        n/a       )
- Guardian's build cost decreased from 2285 to 2312 ------------------------------------- (        n/a       )

ARAMON:

- Dragon Ship's weapon range decreased from 650 to 590 ---------------------------------- (        n/a       )
- Acolytes's 1st and 2nd attacks swapped - turn-to-stone is now the default setting ----- (        n/a       )

VERUNA:

- Balloonist has gained the ability to allow the passenger to fire weapons -------------- (        n/a       )
- Balloonist's max velocity decreased from 1.7 to 1.1 ----------------------------------- (        n/a       ) 
- Balloonist's build cost increased from  964 to 1010 ----------------------------------- (        n/a       ) 
- Balloonist's hit points increased from 1900 to 2200 ----------------------------------- (        n/a       ) 
- Balloonist's weapon reload time increased from 2.1 to 4.5 ----------------------------- (        n/a       ) 
- Priest of Lihr's 2nd weapon range increased from 1000 to 1120-------------------------- (        n/a       )  
- Priest of Lihr's 2nd weapon velocity increased from 155 to 140 ------------------------ (        n/a       )

CREON: 

- Neo Dragon's max velocity decreased from 5.65 to 5.55 --------------------------------- (vanilla value: 5.5)
- Iron Juggernaut's twin cannon turret decreased AOE from 120 to 110 (per projectile) --- (        n/a       )
- Iron Juggernauts are no longer built by mechanics and chief engineers ----------------- (        n/a       )

- New unit added - "Hedgehog"
- New building added - "Factory"
- Factories are able to construct/train the following units: 
  Iron Juggernaut, Hedgehog, Tortoise, and Mechanic


[Changes from 0.9 to 0.9.2]

TAROS:

- Ghostship buildtime increased from 197 to 220
- Divine Lodestone cost increased from 3299 to 3464 (+5% increase in cost)

CREON:

- Mechanic's max velocity increased from 1.4 to 1.42
- Fire Wagon's sight distance increased from 180 to 190
- Fire Wagon's weapon damage increased from 610 to 630
- Observer's sight distance decreased from 570 to 500
- Observer's buildtime decreased from 450 to 410
- Tortoise max velocity increased from 1.3 to 1.35 (an change that was intended to be implemented all the way back in v8.5 that I forgot)
- Tortoise sight distance increased from 176 to 186
- Hedgehog's max velocity increased from 1.3 to 1.35 
- Hedgehog's sight distance increased from 176 to 186
- Hedgehog wreckage can no longer be reanimated
- Steamer's hitpoints lowered from 5200 to 3900
- Steamer re-added to Shipyard build slot


ZHON

- Guardian's first weapon +50% damage vs monarchs lowered to +25%
- Guardian's first weapon reload time increased from 2.0 to 2.7
- Guardians 2nd weapon stun value reduced from 1500 (25 x 60) to 1250 (25 x 50)
- Guardians 2nd weapon velocity increased from 125 to 200
- Guardians can no longer gain levels (noveteran = 1;)


ARAMON

- Dragon Ship weapon reload increased from 2.4 to 2.5
- Dragon Ship build time increased from 292 to 392
- Dragon Ship velocity increased from 3.2 to 3.3
- Dragon Ship's weapon aim tolerance decreased from 1024 to 718 
- Standard Bearer's build cost increased from 712 to 1020 





