Cybran Monkeylord - Wotan Test Variant v2


This is not intended for major release at this point and is a test version for new ideas and concepts for a useable version in TA. Please test and enjoy :)

Note: Tested only for use with orginal TA.


Please place the included gamedata folder in your totala folder.


A note on use:

This unit works well by using the dgun effect to clear wreckage/trees in it's path. Combined with the stomp effect (activated by firing at any time), you should have no problem maneuvering the Monkeylord. Yes it requires some micro, but this is intentional as this unit, if ever built, will always be your main focus. The dgun also auto fires at any enemy units that try and jam the Monkeylord by swarming in front of it. DTs and FWs also stand little chance of holding up to the dgun effect.



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Version 2 changes


- cleaned up model using TA-Powers 3do Cleaner (reduced model file sizes)


- Retextured and resized foundry footprint (believe model looks much better now)


- Lowered Monkeylord footprint to 11x11 along with movement class - unit moves much better now, but may still be too big for some folks. Dgun effect works better now as well to clear trees and pesky Peewee ankle biters ;)


- Moved sweetspot to body (from v1) - this make unit fire more accurate in 3d recorder / spring


- Modified weapon to include a yellow shot and more beam like effect. Also fixed cannon model and added glow effect for added coolness. 


- Reduced main gun size to minimize clipping. Yes, the gun looks less cool now, but clipping looks so 3rd partyish and I am aiming for a Cavedog, polished feel here.


- Added modified build pics from Stealth and one I worked on myself 


- Added smoke exhaust when moving!!! (Cool)


- Fixed stomp effect to not explode on screen when the Monkeylord is stopped (this was done by moving the fire effect a few dozen screens away - should not impact any map less than Epic size which I don't play). Also moved stomp effect to Secondary weapon to allow for dgun weapon. 


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Version 1


Monkeylord Foundry
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New lab based on the old Quadroth Foundry model Wraith and I worked on long ago.

Includes large buildmenu button made be Cear - **** need a OTA version (a sample for background is included) ****

Includes sound FX ***(must place gamedata folder included with this download in TOTALA)***

Includes 'balanced' version in root folder 






Monkeylord changes (from Zwzsg v05)
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Added new 'full scale' move class ***(must place gamedata folder included with this download in TOTALA)***

Added sound FX for unit and weapons ***(must place gamedata folder included with this download in TOTALA)***

Added new large gui build button 

Added new 'no-explode' primary weapon for testing.

Added Radar (always on)

Added Tertiary Dgun Blast weapon - just 'dgun' anywhere near the Monkeylord (but outside his footprint) for a wreckage/obstacle clearing shockwave effect...

Shrunk model about 15% to better fit in new lab

Shrunk main weapon and changed pivot point to ovale - this was done as a test to reduce weapon clipping through body - seems to work very well...

Added corrected stomp script from v07 - *** need script fix to limit size of unit that can be crushed ***

Fix rear pipes on model as some had gaps.

Includes 'balanced' version in root folder 


