 The Lost Legacy AI version Beta 1 
 Copyright Rob McHardy (Raven TA) Febuary 2004

 DIFFICULTY
 ----------

 The AI makes use of the Easy, Medium and Hard difficulties. I've tried to widen the
 difference between Hard and Easy so players will be able to set the AI to match their
 skill level. The Hard setting can be quite difficult, especially on larger maps.
 So remember you can always play on easy if you keep loosing ;)

 PROFILES
 --------
      
 Acid        
 AcidMet     
 AcidWin     
 AirBattle   
 AirMetal    
 AirWind   
 Default  
 Hover       
 HoverMet    
 HoverWin  
 Metal      
 SeaBattle   
 SeaMetal  
 Urban     
 UrbanWin   
 WaterWrld  
 Wind     
 WindMet  

 AI STRUCTURE
 ------------

 1) ACID

 Default AI for maps using lots of acidic water. AI will build limited ground units then go
 for Hover and Air.

	 ACIDMET

	 For metal maps with acidic water. AI will behave as for the ACID AI but will build
	 no metal makers.

	 ACIDWIN

	 For windy acid maps. AI will go with wind power.  

 2) AIRBATTLE

 Default AI for maps with an impassable barrier separating opponents. AI will concentate on
 air power.

	 AIRMETAL

	 AIRWIND

 3) DEFAULT

 This is the default AI used by TA. It should be used for all maps which don't require a
 special AI. The AI will not build water units and will very rarely build hovercraft,
 concentrating on strong land offence with air support.

	 METAL

	 For metal land maps.

	 WIND

	 For windy land maps.

	 WINDMET

	 For windy land metal maps.

 3) HOVER

 This is the default AI for all land maps where the opponents are separated by deep water.
 The AI will concentrate on Hover forces with support from Air and Sea power.

	 HOVERMET

	 HOVERWIN

 4) SEABATTLE

 The main difference between Hover and Seabattle AI's is that the Seabattle will go straight
 to water. It will concentate on ships and seaplanes with support from hover. It should be
 used on maps that are more than 3/4 water and have underwater resources and start
 locations.

	 SEAMETAL

 5) WATERWRLD

 For maps where land is scarce and water dominates. The use of the floating Hover Plants in
 TLL means that the Seabattle and Waterwrld AI's are identical.


 6) URBAN

 The Urban AI has a missleading name as it has nothing to do with cities. It should be used
 for maps with areas of water with underwater metal and land conections between all start
 positions. The AI will build whatever is appropriate to the situation in which it finds
 itself.

	 URBANWIN


 Please post any problems on the TLL forum.
 http://www.planetannihilation.com/tll/