🛡️ TA Archive

Map Building Basics

A TA map always consists of two components: the TNT (the actual terrain) and the OTA (parameters, start positions, mission settings).

How a map gets into the game

A map ships either as a .ufo archive (drop it into the TA folder) or as loose .tnt + .ota files, which can simply be copied into the game’s maps folder — the game loads those at startup. Both distribution forms are equivalent; the archive form just wraps the same two files. (Engine behaviour confirmed by Michael, Oct 2026.)

The cell logic

Tools

The workflow (classic)

  1. Design the terrain base shape (heightmap, waterline).
  2. Apply textures (ground, cliffs, water, feature placement).
  3. Fill in the OTA file: start positions, wind (critical for energy balance!), gravity.
  4. Pack into UFO/HPI, drop into the TA folder, test.
  5. Balance check: start positions fair? Metal extractors symmetric? Wind decent?

What the pros watch out for

Sources (partly offline, but archived)