🛡️ TA Archive

Swatter (ARMAH) Render Control

COB-exact: timeline 1:1 from armah.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 3 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Swatter animation

PNG frames

Swatter frame
Frame 0 / 380.00 s

COB timeline (ARMAH.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–0.54 s — activatescr stage 1: Box y-move 0.00 elmo→1.95 elmo, Box z-move 0.00 elmo→-0.60 elmo, base x-turn 0.0°→-2.1°, Box x-turn 0.0°→23.6°
  • 0.54–0.67 s — activatescr stage 2: Box y-move 1.95 elmo→2.90 elmo, base x-turn -2.1°→0.0°, Box x-turn 23.6°→0.0°
  • 0.67–0.82 s — activatescr stage 3: Box y-move 2.90 elmo→3.35 elmo, Box z-move -0.60 elmo→2.25 elmo
  • 2.02–2.17 s — deactivatescr stage 1: Box y-move 3.35 elmo→2.90 elmo, Box z-move 2.25 elmo→-0.60 elmo
  • 2.17–2.32 s — deactivatescr stage 2: Box y-move 2.90 elmo→1.95 elmo, base x-turn 0.0°→-2.1°, Box x-turn 0.0°→23.6°
  • 2.32–2.48 s — deactivatescr stage 3: Box y-move 1.95 elmo→0.00 elmo, Box z-move -0.60 elmo→0.00 elmo, base x-turn -2.1°→0.0°, Box x-turn 23.6°→0.0°
  • 2.48–3.08 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).