🛡️ TA Archive

Pelican (ARMAMPH) Render Control

COB-exact: timeline 1:1 from armamph.cob (gait (walk cycle), disassembled with _cob_dis.py). StateChg staged-deploy family: 2 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Pelican animation

PNG frames

Pelican frame
Frame 0 / 250.00 s

COB timeline (ARMAMPH.COB)

  • 0.00–1.04 s — walk() — stride cycle 1 of 2 (1038 ms): full leg/arm swing from the compiled keyframes (pelvis bob included)
  • 1.04–2.08 s — stride cycle 2 (1038 ms) — proven periodic (cycle ends match per channel), loop restarts seam-clean at the stride boundary

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).