🛡️ TA Archive

Annihilator Render Control

COB-exact preview: the timeline comes 1:1 from the disassembled ARMANNI.COB (activatescr / deactivatescr / Go / AimPrimary / FirePrimary).

GIF playback

Annihilator GIF playback

PNG frame

Annihilator render frame
Frame 0 / 2180.00 s

COB timeline (ARMANNI.COB)

  • 0.0–0.4 s — closed (3DO rest pose = the COB zero point)
  • 0.4–0.9 s — case5/case6 sink −7.30/−7.35 elmo
  • 0.9–3.0 s — case1→case2→case4→case3 fold open one by one (±90°)
  • 3.0–4.0 s — plate1 +6.30 elmo, arm +5.60 elmo (turret rises)
  • 4.0–5.2 s — container1/2 open and split apart (+2.05/−1.90 elmo)
  • 5.2–6.2 s — door1 (87.567° + −1.65 elmo), barrel +9.70 + energy +3.25 elmo
  • 6.2–7.3 s — door2 (91.824° + 1.60 elmo), plate2 −2.35 elmo, radar +93.038°
  • from 9.4 s — radar spins (Go: 100°/s), AimPrimary slews the turret +30°, FirePrimary (muzzle flash 150 ms)
  • 12.2–21.2 s — deactivatescr: the exact reverse order from the COB