🛡️ TA Archive

Bulldog Render Control

COB-exact: timeline 1:1 from Armbull.cob (rev31.gp3, the 3.1 balance). The Bulldog fires from two alternating barrels — static1 switches to the other barrel after every shot.

Animation

Bulldog animation

PNG frames

Bulldog frame
Frame 0 / 1250.00 s

COB timeline (Armbull.cob)

  • 0.0–0.4 s — rest pose (Create: both flares hidden)
  • 0.4–1.0 s — AimPrimary: turret +30° at 50°/s, sleeve +10° at 25°/s (both at the same time)
  • 1.2–2.15 s — Shot 1: barrel1, recoil 2.4 elmo, flare 150 ms, return 3 elmo/s
  • 2.6–3.55 s — Shot 2: barrel2 — the other barrel! (alternating-twin principle)
  • 6.8–7.66 s — RestoreAfterDelay: after the 5.8 s delay back to the rest pose (35°/s, 15°/s)

RockUnit/HitByWeapon (hull rocking on terrain/hit) are engine hooks with arguments from outside — therefore not part of the script timeline. Reload/Reload2 (2350/1400 ms) pace the reload of both barrels.