🛡️ TA Archive

Conqueror Render Control

COB-exact: timeline 1:1 from ARMCRUS.COB (rev31.gp3, the 3.1 balance). The cruiser fires from two alternating barrels that aim together — salvo at the real 2.9 s cadence of the Cruiser Cannon.

Animation

Conqueror animation

PNG frames

Conqueror frame
Frame 0 / 1790.00 s

COB timeline (ARMCRUS.COB)

  • 0.0–0.4 s — rest pose (Create: flares hidden)
  • 0.4–0.9 s — AimPrimary: turret +30° at 60°/s, both barrels +10° at 35°/s (together)
  • 1.2 / 4.1 / 7.0 / 9.9 s — four alternating shots (barrel1 → barrel2 → …) at the real 2.9 s cadence; 2.4 elmo recoil each, flare 150 ms
  • 10.9–11.57 s — RestoreAfterDelay: the real 10 s hold, then back to rest (35°/s, 15°/s)

StartMoving/StopMoving: wake trails are emitted every 300 ms as engine SFX from the empty wake1/wake2 anchor pieces — no geometry, so not renderable. The third muzzle (flare3) is never shown by the COB.