🛡️ TA Archive

Construction Ship (ARMCS) Render Control

COB-exact: timeline 1:1 from armcs.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 4 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Construction Ship animation

PNG frames

Construction Ship frame
Frame 0 / 660.00 s

COB timeline (ARMCS.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–0.79 s — activatescr stage 1: door1 z-turn 0.0°→-70.6°, door2 z-turn 0.0°→71.5°
  • 0.79–1.18 s — activatescr stage 2: door1 y-move 0.00 elmo→-3.55 elmo, door2 y-move 0.00 elmo→-3.55 elmo
  • 1.18–1.57 s — activatescr stage 3: plate y-move 0.00 elmo→3.70 elmo
  • 1.57–1.98 s — activatescr stage 4: arm x-turn 0.0°→89.5°, nano x-turn 0.0°→-69.7°
  • 3.18–3.56 s — deactivatescr stage 1: arm x-turn 89.5°→0.0°, nano x-turn -69.7°→0.0°
  • 3.56–3.95 s — deactivatescr stage 2: plate y-move 3.70 elmo→0.00 elmo
  • 3.95–4.34 s — deactivatescr stage 3: door1 y-move -3.55 elmo→0.00 elmo, door2 y-move -3.55 elmo→0.00 elmo
  • 4.34–4.75 s — deactivatescr stage 4: door1 z-turn -70.6°→0.0°, door2 z-turn 71.5°→0.0°
  • 4.75–5.35 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).