🛡️ TA Archive

Decoy Commander Render Control

COB-exact: timeline 1:1 from ARMDECOM.COB (rev31.gp3, the 3.1 balance). the decoy animates byte-identically to the real commander — it even fakes the muzzle flash.

Animation

Decoy Commander animation

PNG frames

Decoy Commander frame
Frame 0 / 1850.00 s

COB timeline (ARMDECOM.COB)

  • 0.04–1.21 s — Walks one full gait cycle (16 stop-motion poses, 1170 ms)
  • 1.21–1.52 s — Stopping: the legs ease back (MotionControl stop branch)
  • 1.67–1.89 s — AimPrimary: torso snaps +30° at 300°/s, left arm +10° (45°/s)
  • 2.07–3.07 s — Two light-gun shots — lfirept muzzle flash 100 ms each
  • 4.07–4.29 s — AimTertiary: torso swings to the D-Gun heading (300°/s), right arm raises
  • 4.47–4.57 s — FireTertiary: the D-Gun flash (rbigflash, 100 ms) — pure flash on the ARM commander
  • 10.67–10.90 s — RestoreAfterDelay: 5 s hold, then RestorePosition (torso 90°/s, arms 45°/s)
  • 11.20–12.37 s — Walks the gait cycle again