🛡️ TA Archive

Storage Facility Render Control

The ARM-DEV1 — Storage Facility — runs a three-part mechanism from Activate: the energy sphere turns at +50°/s, the gear at −150°/s and the collar at −50°/s — COB spin values, all three started by the same call. There is no Deactivate: the mechanism runs forever. The loop is the common period of the three rates (sphere 1 turn / gear 3 turns / collar 1 turn = 7.2 s), so every channel lands on an exact 360°·k and the seam is pixel-identical. The emit-sfx glow loop (emit1..4, 250 ms) is engine-side and stays out of the preview.

Animation

Storage Facility animation

PNG frames

Storage Facility frame
Frame 0 / 1070.00 s

COB timeline (ARMDEV1.cob)

  • 0.00–7.20 s — Perpetual mechanism - sphere +50 deg/s, gear -150 deg/s, collar -50 deg/s (COB spin, Activate)

Preview convention: the loop window is solved to the exact common period so the never-stopping spins close pixel-identically (seam proof: the pose at t=7.2 s rendered with the same camera envelope equals frame 0). The energy glow is an engine effect (emit-sfx). 108 PNG frames at 67 ms.