πŸ›‘οΈ TA Archive

Hammer Render Control

COB-exact: timeline 1:1 from ARMHAM.COB (rev31.gp3, the 3.1 balance). the Hammer UNFOLDS ITS AMMO CASES before loading β€” 394/50/55 ms, then a 121Β°/139Β° fling.

Animation

Hammer animation

PNG frames

Hammer frame
Frame 0 / 1460.00 s

COB timeline (ARMHAM.COB)

  • 0.04–0.96 s β€” Walks one full gait cycle (15 stop-motion poses)
  • 0.96–1.55 s β€” Stopping
  • 1.70–2.03 s β€” AimPrimary: torso +30Β° at 90Β°/s, cannon base +10Β° (45Β°/s, after a 350 ms ready wait)
  • 2.25–2.75 s β€” Shot 1: right cannon β€” 2 elmo recoil (55 ms), flash 100 ms, return 4 elmo/s
  • 2.80–3.13 s β€” Tracking re-aim (the slew is the shot spacing)
  • 3.40–3.90 s β€” Shot 2: left cannon (the static4 alternation)
  • 4.60–4.99 s β€” RequestState: the AMMO CASES crack open β€” both tilt Β±43/61Β° (394 ms)
  • 4.99–5.04 s β€” Both cases slide 4.38 elmo in 50 ms
  • 5.04–5.10 s β€” and FLING open to βˆ’121Β°/+139Β° (55 ms)
  • 5.10–7.10 s β€” Loaded and ready hold
  • 7.10–8.00 s β€” Cases fold back in the mirrored order at the same speeds
  • 8.10–8.43 s β€” RestoreAfterDelay: 5 s hold, then back
  • 8.70–9.62 s β€” Walks the gait cycle again