COB-exact: timeline 1:1 from armhp.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 4 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 790.00 s
COB timeline (ARMHP.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–0.91 s — activatescr stage 1: door1 z-turn 0.0°→-90.0°, door2 z-turn 0.0°→90.0°
- 0.91–1.43 s — activatescr stage 2: door1 y-move 0.00 elmo→-5.25 elmo, door2 y-move 0.00 elmo→-5.85 elmo
- 1.43–1.95 s — activatescr stage 3: plate1 y-move 0.00 elmo→4.05 elmo, plate2 y-move 0.00 elmo→4.15 elmo
- 1.95–2.48 s — activatescr stage 4: nano2 y-turn 0.0°→-90.0°, nano1 y-turn 0.0°→90.0°
- 3.68–4.20 s — deactivatescr stage 1: nano2 y-turn -90.0°→0.0°, nano1 y-turn 90.0°→0.0°
- 4.20–4.72 s — deactivatescr stage 2: plate1 y-move 4.05 elmo→0.00 elmo, plate2 y-move 4.15 elmo→0.00 elmo
- 4.72–5.24 s — deactivatescr stage 3: door1 y-move -5.25 elmo→0.00 elmo, door2 y-move -5.85 elmo→0.00 elmo
- 5.24–5.78 s — deactivatescr stage 4: door1 z-turn -90.0°→0.0°, door2 z-turn 90.0°→0.0°
- 5.78–6.38 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).