🛡️ TA Archive

Lancet (ARMLANCE) Render Control

COB-exact: timeline 1:1 from armlance.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 2 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Lancet animation

PNG frames

Lancet frame
Frame 0 / 640.00 s

COB timeline (ARMLANCE.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.15 s — activatescr stage 1: wing1 x-move 0.00 elmo→2.60 elmo, wing1 z-move 0.00 elmo→-5.10 elmo, wing2 x-move 0.00 elmo→-2.70 elmo, wing2 z-move 0.00 elmo→-5.20 elmo …
  • 1.15–1.92 s — activatescr stage 2: tail1 x-move 0.00 elmo→1.85 elmo, tail2 x-move 0.00 elmo→-2.00 elmo
  • 3.12–3.80 s — deactivatescr stage 1: tail1 x-move 1.85 elmo→0.00 elmo, tail2 x-move -2.00 elmo→0.00 elmo
  • 3.80–4.53 s — deactivatescr stage 2: wing1 x-move 2.60 elmo→0.00 elmo, wing1 z-move -5.10 elmo→0.00 elmo, wing2 x-move -2.70 elmo→0.00 elmo, wing2 z-move -5.20 elmo→0.00 elmo …
  • 4.53–5.12 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).