🛡️ TA Archive

Merl (ARMMERL) Render Control

COB-exact: timeline 1:1 from armmerl.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 4 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Merl animation

PNG frames

Merl frame
Frame 0 / 850.00 s

COB timeline (ARMMERL.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.02 s — activatescr stage 1: door1 z-turn 0.0°→-89.1°, door2 z-turn 0.0°→90.0°
  • 1.02–1.65 s — activatescr stage 2: door1 y-move 0.00 elmo→-2.55 elmo, door2 y-move 0.00 elmo→-2.60 elmo
  • 1.65–2.28 s — activatescr stage 3: plate y-move 0.00 elmo→3.10 elmo
  • 2.28–2.94 s — activatescr stage 4: rocket y-move 0.00 elmo→0.00 elmo, rocket z-move 0.00 elmo→0.00 elmo, arm x-turn 0.0°→-90.0°
  • 4.13–4.65 s — deactivatescr stage 1: arm x-turn -90.0°→-89.8°, arm x-turn -89.8°→0.0°
  • 4.65–5.17 s — deactivatescr stage 2: plate y-move 3.10 elmo→0.00 elmo
  • 5.17–5.68 s — deactivatescr stage 3: door1 y-move -2.55 elmo→0.00 elmo, door2 y-move -2.60 elmo→0.00 elmo
  • 5.68–6.23 s — deactivatescr stage 4: door1 z-turn -89.1°→0.0°, door2 z-turn 90.0°→0.0°
  • 6.23–6.83 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).