COB-exact: timeline 1:1 from armmlv.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 3 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 610.00 s
COB timeline (ARMMLV.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–0.87 s — activatescr stage 1: door1 z-turn 0.0°→-91.3°, door2 z-turn 0.0°→90.1°
- 0.87–1.34 s — activatescr stage 2: door1 y-move 0.00 elmo→-1.85 elmo, door2 y-move 0.00 elmo→-1.95 elmo
- 1.34–1.83 s — activatescr stage 3: plate y-move 0.00 elmo→2.95 elmo
- 3.03–3.46 s — deactivatescr stage 1: plate y-move 2.95 elmo→0.00 elmo
- 3.46–3.89 s — deactivatescr stage 2: door1 y-move -1.85 elmo→0.00 elmo, door2 y-move -1.95 elmo→0.00 elmo
- 3.89–4.34 s — deactivatescr stage 3: door1 z-turn -91.3°→0.0°, door2 z-turn 90.1°→0.0°
- 4.34–4.94 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).