🛡️ TA Archive

Moho Metal Storage (ARM) Render Control

Completely static — verified. The COB (ARMMSTOR.COB) animates nothing: only Create/SmokeUnit/SweetSpot/Killed, and Create only starts the smoke hook. There is no lamp either: no glow/flashing* texture anywhere in the model, no dont-shade2 piece.

Model (rest pose — the unit's only state)

Moho Metal Storage (ARM) model

What the data says

  • Scripts: SmokeUnit (engine damage smoke), Create, SweetSpot, Killed (death explosions) — no RequestState, no Aim*, no Fire*, no piece ops at all.
  • The base textures carry multiple GAF frames, but those are team-colour variants (frame pattern [variant, default, default, default, variant, default] with 3 unique colours), not animation — the engine picks the frame per player colour. Nothing cycles.
  • Compare the energy stores (ARMESTOR/CORESTOR) and the underwater energy stores (ARMUWES/CORUWES): those carry the pulsing glow charge display. The metal storages simply do not have one.