🛡️ TA Archive

Phoenix (ARMPNIX) Render Control

COB-exact: timeline 1:1 from armpnix.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Phoenix animation

PNG frames

Phoenix frame
Frame 0 / 530.00 s

COB timeline (ARMPNIX.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.44 s — activatescr stage 1: wing1 x-move 0.00 elmo→6.75 elmo, wing1 z-move 0.00 elmo→-1.75 elmo, wing2 x-move 0.00 elmo→-6.95 elmo, wing2 z-move 0.00 elmo→-1.85 elmo
  • 2.64–3.68 s — deactivatescr stage 1: wing1 x-move 6.75 elmo→0.00 elmo, wing1 z-move -1.75 elmo→0.00 elmo, wing2 x-move -6.95 elmo→0.00 elmo, wing2 z-move -1.85 elmo→0.00 elmo
  • 3.68–4.28 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).