🛡️ TA Archive

Crusader Render Control

COB-exact: timeline 1:1 from ARMROY.COB (rev31.gp3, the 3.1 balance). The destroyer has a twin cannon with alternating barrels and its own launcher (AimTertiary/FireTertiary) with alternating launch flashes.

Animation

Crusader animation

PNG frames

Crusader frame
Frame 0 / 1940.00 s

COB timeline (ARMROY.COB)

  • 0.0–0.4 s — rest pose (Create: all five flares hidden)
  • 0.4–0.83 s — AimPrimary: turret +30° at 70°/s, guns +10° at 40°/s
  • 1.0–1.17 s — AimTertiary: launcher −25°/+15° at 180°/s and 100°/s
  • 1.4 / 3.8 / 6.2 / 8.6 s — cannon shots at the 2.4 s cadence of the Heavy Cannon, alternating — the first shot comes from barrel2 (static0=1 at Create!)
  • 2.0 / 4.8 / 7.6 s — launcher flashes lflare1/lflare2/lflare1 at the 2.8 s depth-charge cadence
  • 3.4 / 5.8 s — small tracking re-aims (they reset the restore timer, as when tracking in-game)
  • 11.44–12.3 s — RestoreAfterDelay: 5.6 s = 2 × 2.8 s reload (SetMaxReloadTime), then everything back

Wake trails (wake1/wake2) are engine SFX anchors as on the Conqueror; the projectiles themselves are spawned by the engine — only the launch flashes are visible.