🛡️ TA Archive

Tornado (ARMSFIG) Render Control

COB-exact: timeline 1:1 from armsfig.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Tornado animation

PNG frames

Tornado frame
Frame 0 / 480.00 s

COB timeline (ARMSFIG.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.10 s — activatescr stage 1: LWing y-turn 0.0°→41.3°, RWing y-turn 0.0°→-41.3°
  • 2.30–3.30 s — deactivatescr stage 1: LWing y-turn 41.3°→0.0°, RWing y-turn -41.3°→0.0°
  • 3.30–3.90 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).