πŸ›‘οΈ TA Archive

Arm Missile Silo Render Control

COB-exact: timeline 1:1 from ARMSILO.COB (activatescr/deactivatescr, disassembled with _cob_dis.py; the outer scripts are cross-checked against the shipped ARMSILO.BOS). The launch itself (FirePrimary hides the missile) and the engine-driven RestoreAfterDelay/SetMaxReloadTime close are not part of this loop.

Animation

Arm Missile Silo animation

PNG frames

Arm Missile Silo frame
Frame 0 / 2250.00 s

COB timeline (ARMSILO.COB)

  • 0.00–0.40 s β€” closed rest pose (3DO zero point = the COB move-now/turn-now block)
  • 0.40–2.30 s β€” activatescr stage 1: door1 z β†’ βˆ’89.55Β°, door2 z β†’ +90Β° (lids swing open around their outer hinges)
  • 2.30–4.25 s β€” stage 2: door1/door2 y β†’ βˆ’6.1 elmo (lids drop clear)
  • 4.25–6.22 s β€” stage 3: plate y β†’ +8.0 elmo (platform, arm and missile rise together β€” the missile is a child of arm, which is a child of plate)
  • 6.22–8.31 s β€” stage 4: arm x β†’ βˆ’90Β° (the missile erects to vertical)
  • 9.51–11.41 s β€” deactivatescr stage 1: arm x β†’ 0 (missile lowers) β€” the compiled close order, not a reversed activate
  • 11.41–13.37 s β€” stage 2: plate y β†’ 0 (platform descends)
  • 13.37–15.34 s β€” stage 3: door1/door2 y β†’ 0 (lids rise)
  • 15.34–17.42 s β€” stage 4: door1/door2 z β†’ 0 (lids swing shut)

Every stage duration equals its COB sleep exactly (1900/1950/1970/1976 ms open, 1900/1960/1968/1972 ms close). deactivatescr begins with a move-now/turn-now snap block that re-asserts the open pose β€” verified to be a no-op on the values activatescr ends at.