🛡️ TA Archive

Solar Collector (ARMSOLAR) Render Control

COB-exact: timeline 1:1 from armsolar.cob (go/stop, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Solar Collector animation

PNG frames

Solar Collector frame
Frame 0 / 550.00 s

COB timeline (ARMSOLAR.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.90 s — Go stage 1: dish1 x-turn 0.0°→-90.0°, dish2 x-turn 0.0°→90.0°, dish3 z-turn 0.0°→-90.0°, dish4 z-turn 0.0°→90.0°
  • 3.10–3.85 s — Stop stage 1: dish1 x-turn -90.0°→0.0°, dish2 x-turn 90.0°→0.0°, dish3 z-turn -90.0°→0.0°, dish4 z-turn 90.0°→0.0°
  • 3.85–4.45 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).