COB-exact: timeline 1:1 from ARMTL.COB (rev31.gp3, the 3.1 balance). the ARM launcher — and its entire animation is the 80°/s gun slewing (torpedoes and muzzle flash are engine effects, the COB has no FirePrimary).
Animation

PNG frames

Frame 0 / 520.00 s
COB timeline (ARMTL.COB)
- 0.00–0.40 s — Rest — the whole script is one aim: the gun slews, nothing else
- 0.40–0.78 s — AimPrimary: gun slews to +30° at 80°/s (the script's own speed)
- 1.20–1.95 s — Tracking: gun swings to −30° (750 ms at 80°/s)
- 2.35–2.60 s — Re-acquires +10°
- 3.10–3.48 s — Back to the rest bearing
No FirePrimary exists in this COB: the torpedo and the muzzle flash are engine effects at the flare anchor, and Create does not even hide it — the engine owns it outright.