🛡️ TA Archive

Slinger (CORAH) Render Control

COB-exact: timeline 1:1 from corah.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 4 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Slinger animation

PNG frames

Slinger frame
Frame 0 / 500.00 s

COB timeline (CORAH.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–0.58 s — activatescr stage 1: pole y-move 0.00 elmo→1.10 elmo, turret y-move 0.00 elmo→1.15 elmo
  • 0.58–0.76 s — activatescr stage 2: base x-turn 0.0°→3.2°, turret y-turn 0.0°→0.0°, arms x-turn 0.0°→-19.3°, launcher x-turn 0.0°→34.1°
  • 0.76–0.94 s — activatescr stage 3: base x-turn 3.2°→-4.6°, arms x-turn -19.3°→-45.0°, launcher x-turn 34.1°→45.0°
  • 0.94–1.13 s — activatescr stage 4: base x-turn -4.6°→0.4°
  • 2.33–2.60 s — deactivatescr stage 1: base x-turn 0.4°→-3.9°, arms x-turn -45.0°→-3.5°, launcher x-turn 45.0°→41.1°
  • 2.60–2.86 s — deactivatescr stage 2: pole y-move 1.10 elmo→0.00 elmo, turret y-move 1.15 elmo→0.00 elmo, base x-turn -3.9°→2.1°, arms x-turn -3.5°→0.0° …
  • 2.86–3.13 s — deactivatescr stage 3: base y-move 0.00 elmo→-0.65 elmo, base x-turn 2.1°→2.5°, launcher x-turn 20.0°→0.0°
  • 3.13–3.43 s — deactivatescr stage 4: base y-move -0.65 elmo→0.00 elmo, base x-turn 2.5°→0.0°
  • 3.43–4.03 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).