πŸ›‘οΈ TA Archive

Commander Render Control

COB-exact: timeline 1:1 from CORCOM.COB (rev31.gp3, the 3.1 balance). the CORE Commander β€” walk, light-gun shots, and the two-stage D-Gun kick.

Animation

Commander animation

PNG frames

Commander frame
Frame 0 / 3080.00 s

COB timeline (CORCOM.COB)

  • 0.04–1.30 s β€” Walks one full gait cycle (12 stop-motion poses, 1260 ms)
  • 1.30–9.70 s β€” Stopping: the CORE legs carry long foot paths that ease back at 1 elmo/s β€” slow, but the stop branch's own speeds
  • 9.85–10.07 s β€” AimPrimary: torso snaps +30Β° at 300Β°/s, left arm +10Β° (45Β°/s)
  • 10.25–11.25 s β€” Two light-gun shots β€” lfirept muzzle flash 100 ms each
  • 12.25–12.42 s β€” AimTertiary: torso swings to the D-Gun heading, the big gun raises (27300 BAM/s)
  • 12.65–12.75 s β€” FireTertiary: bigflsh 100 ms β€” then the famous two-stage D-Gun kick
  • 12.75–13.34 s β€” Arm slams 2.5 elmo and the gun 5.2 elmo in 10 ms, settling to 1.2/2.8 elmo at 14.6/27 elmo/s
  • 18.85–19.08 s β€” RestoreAfterDelay: 5 s hold, then RestorePosition
  • 19.35–20.61 s β€” Walks the gait cycle again