COB-exact: timeline 1:1 from corcs.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 3 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 770.00 s
COB timeline (CORCS.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.17 s — activatescr stage 1: door1 z-turn 0.0°→-95.1°, door2 z-turn 0.0°→95.1°
- 1.17–1.77 s — activatescr stage 2: door1 z-turn -95.1°→-190.0°, door2 z-turn 95.1°→190.0°
- 1.77–2.39 s — activatescr stage 3: door1 z-turn -190.0°→-190.0°, door2 z-turn 190.0°→190.0°, fork x-turn 0.0°→77.2°, gun x-turn 0.0°→-71.1°
- 3.59–4.69 s — deactivatescr stage 1: door1 z-turn -190.0°→-190.0°, door2 z-turn 190.0°→190.0°, fork x-turn 77.2°→0.0°, gun x-turn -71.1°→0.0°
- 4.69–5.15 s — deactivatescr stage 2: door1 z-turn -190.0°→-95.1°, door2 z-turn 190.0°→95.1°
- 5.15–5.62 s — deactivatescr stage 3: door1 z-turn -95.1°→0.0°, door2 z-turn 95.1°→0.0°
- 5.62–6.21 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).