COB-exact: timeline 1:1 from corfmd.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 3 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 750.00 s
COB timeline (CORFMD.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.31 s — activatescr stage 1: wedge x-move 0.00 elmo→2.30 elmo
- 1.31–1.89 s — activatescr stage 2: drawer y-move 0.00 elmo→9.40 elmo
- 1.89–2.34 s — activatescr stage 3: dummy x-move 0.00 elmo→-2.10 elmo
- 3.54–3.55 s — deactivatescr stage 1: dummy x-move -2.10 elmo→0.00 elmo
- 3.55–4.20 s — deactivatescr stage 2: drawer y-move 9.40 elmo→0.00 elmo
- 4.20–5.46 s — deactivatescr stage 3: wedge x-move 2.30 elmo→0.00 elmo
- 5.46–6.06 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).