🛡️ TA Archive

Stinger (CORE) Render Control

COB-exact: timeline 1:1 from CORFRT.COB (rev31.gp3, the 3.1 balance). the naval Pulverizer on a floating platform: aim sweeps + RockUnit.

Animation

Stinger (CORE) animation

PNG frames

Stinger (CORE) frame
Frame 0 / 1070.00 s

COB timeline (CORFRT.COB)

  • 0.40–0.70 s — AimPrimary(+45°, +20°): turret y at 250°/s, turret x at 250°/s (target = 0−pitch).
  • 1.20–5.20 s — 3-shot salvo at the weapon's 2 s reload (CORFRT_MISSILE). FirePrimary only advances the shot counter — the launch flash and smoke are ENGINE effects; flare1-3 are empty engine anchors, hidden at Create and never shown.
  • 6.20–6.60 s — AimPrimary(0, 0) back to rest (no RestoreAfterDelay in this COB).
  • RockUnit (naval) — the engine rocks the floating base on the waves (base x/z overshoot + settle at 15/12/3 deg/s, arguments from outside) — engine hook, not part of this loop.

There is no RestoreAfterDelay in this COB — the turret stays aimed; the loop's closing AimPrimary(0,0) is the call the engine would send next.