COB-exact: timeline 1:1 from CORFRT.COB (rev31.gp3, the 3.1 balance). the naval Pulverizer on a floating platform: aim sweeps + RockUnit.
Animation

PNG frames

Frame 0 / 1070.00 s
COB timeline (CORFRT.COB)
- 0.40–0.70 s — AimPrimary(+45°, +20°): turret y at 250°/s, turret x at 250°/s (target = 0−pitch).
- 1.20–5.20 s — 3-shot salvo at the weapon's 2 s reload (
CORFRT_MISSILE).FirePrimaryonly advances the shot counter — the launch flash and smoke are ENGINE effects;flare1-3are empty engine anchors, hidden at Create and never shown. - 6.20–6.60 s — AimPrimary(0, 0) back to rest (no RestoreAfterDelay in this COB).
- RockUnit (naval) — the engine rocks the floating base on the waves (base x/z overshoot + settle at 15/12/3 deg/s, arguments from outside) — engine hook, not part of this loop.
There is no RestoreAfterDelay in this COB — the turret stays aimed; the loop's closing AimPrimary(0,0) is the call the engine would send next.