🛡️ TA Archive

Dominator (CORHRK) Render Control

COB-exact: timeline 1:1 from corhrk.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Dominator animation

PNG frames

Dominator frame
Frame 0 / 340.00 s

COB timeline (CORHRK.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–0.90 s — activatescr stage 1: missile1 z-move 0.00 elmo→9.25 elmo, missile2 z-move 0.00 elmo→9.20 elmo
  • 2.10–2.12 s — deactivatescr stage 1: missile1 z-move 9.25 elmo→0.00 elmo, missile2 z-move 9.20 elmo→0.00 elmo
  • 2.12–2.72 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).