COB-exact: timeline 1:1 from corhunt.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 3 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 800.00 s
COB timeline (CORHUNT.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.20 s — activatescr stage 1: lwing z-turn 0.0°→90.0°, rwing z-turn 0.0°→-90.0°
- 1.20–2.01 s — activatescr stage 2: ltail z-turn 0.0°→45.3°, rtail z-turn 0.0°→-45.3°
- 2.01–2.53 s — activatescr stage 3: rsonar y-move 0.00 elmo→6.50 elmo, lsonar y-move 0.00 elmo→6.50 elmo
- 3.73–4.22 s — deactivatescr stage 1: rsonar y-move 6.50 elmo→0.00 elmo, lsonar y-move 6.50 elmo→0.00 elmo
- 4.22–5.03 s — deactivatescr stage 2: ltail z-turn 45.3°→0.0°, rtail z-turn -45.3°→0.0°
- 5.03–5.88 s — deactivatescr stage 3: lwing z-turn 90.0°→0.0°, rwing z-turn -90.0°→0.0°
- 5.88–6.47 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).