COB-exact: timeline 1:1 from corhurc.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 570.00 s
COB timeline (CORHURC.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.60 s — activatescr stage 1: wing1 z-turn 0.0°→-90.0°, wing2 z-turn 0.0°→90.0°, tail1 z-turn 0.0°→-30.2°, tail2 z-turn 0.0°→30.2°
- 2.80–4.00 s — deactivatescr stage 1: wing1 z-turn -90.0°→0.0°, wing2 z-turn 90.0°→0.0°, tail1 z-turn -30.2°→0.0°, tail2 z-turn 30.2°→0.0°
- 4.00–4.60 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).