COB-exact: timeline 1:1 from corlab.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 6 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 1190.00 s
COB timeline (CORLAB.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.32 s — activatescr stage 1: upper2 x-turn 0.0°→180.0°, upper1 x-turn 0.0°→180.0°
- 1.32–2.31 s — activatescr stage 2: lower1 x-move 0.00 elmo→8.90 elmo, lower2 x-move 0.00 elmo→-8.95 elmo
- 2.31–2.40 s — activatescr stage 3: ldoor2 y-move 0.00 elmo→-0.15 elmo, udoor2 y-move 0.00 elmo→0.15 elmo, ldoor1 y-move 0.00 elmo→-0.15 elmo, udoor1 y-move 0.00 elmo→0.15 elmo …
- 2.40–2.87 s — activatescr stage 4: ldoor2 x-move 0.00 elmo→-3.65 elmo, udoor2 x-move 0.00 elmo→-3.65 elmo, ldoor1 x-move 0.00 elmo→3.65 elmo, udoor1 x-move 0.00 elmo→3.70 elmo
- 2.87–3.45 s — activatescr stage 5: pad z-move 0.00 elmo→6.25 elmo, lbox2 y-move 0.00 elmo→4.45 elmo, ubox2 y-move 0.00 elmo→-4.45 elmo, lbox1 y-move 0.00 elmo→4.45 elmo …
- 3.45–4.04 s — activatescr stage 6: gun2 z-move 0.00 elmo→1.10 elmo, gun1 z-move 0.00 elmo→1.10 elmo, gun2 y-turn 0.0°→90.0°, gun1 y-turn 0.0°→-90.0°
- 5.24–5.81 s — deactivatescr stage 1: gun2 z-move 1.10 elmo→0.00 elmo, gun1 z-move 1.10 elmo→0.00 elmo, gun2 y-turn 90.0°→0.0°, gun1 y-turn -90.0°→0.0°
- 5.81–6.38 s — deactivatescr stage 2: pad z-move 6.25 elmo→0.00 elmo, lbox2 y-move 4.45 elmo→0.00 elmo, ubox2 y-move -4.45 elmo→0.00 elmo, lbox1 y-move 4.45 elmo→0.00 elmo …
- 6.38–6.95 s — deactivatescr stage 3: ldoor2 x-move -3.65 elmo→0.00 elmo, udoor2 x-move -3.65 elmo→0.00 elmo, ldoor1 x-move 3.65 elmo→0.00 elmo, udoor1 x-move 3.70 elmo→0.00 elmo
- 6.95–7.07 s — deactivatescr stage 4: ldoor2 y-move -0.15 elmo→0.00 elmo, udoor2 y-move 0.15 elmo→0.00 elmo, ldoor1 y-move -0.15 elmo→0.00 elmo, udoor1 y-move 0.15 elmo→0.00 elmo …
- 7.07–7.94 s — deactivatescr stage 5: lower1 x-move 8.90 elmo→0.00 elmo, lower2 x-move -8.95 elmo→0.00 elmo
- 7.94–8.93 s — deactivatescr stage 6: upper2 x-turn 180.0°→0.0°, upper1 x-turn 180.0°→0.0°
- 8.93–9.53 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).