🛡️ TA Archive

Metal Extractor (CORMEX) Render Control

COB-exact: timeline 1:1 from cormex.cob (go/stop (spin-freeze family), disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Metal Extractor animation

PNG frames

Metal Extractor frame
Frame 0 / 920.00 s

COB timeline (CORMEX.COB)

  • 0.00–0.40 s — Rest pose (3DO zero point)
  • 0.40–1.60 s — Go: rotors spin up at the COB rates (BAM/s, 65536 = 360°)
  • 1.60–5.60 s — steady spin
  • 5.60–6.80 s — Stop: every rotor freezes at its nearest whole turn (preview calibration ≤ half a turn; the engine freezes at an arbitrary angle and never realigns) — engine-driven ops left out: 107 spin arms y-axis s0
  • 6.80–7.40 s — rest again — loop restarts seam-clean (frame N = frame 0, pixel-verified)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).