COB-exact: timeline 1:1 from cormh.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 5 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 620.00 s
COB timeline (CORMH.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–0.87 s — activatescr stage 1: arm1 z-move 0.00 elmo→-0.45 elmo, arm1 x-turn 0.0°→22.7°, arm2 x-turn 0.0°→-74.4°
- 0.87–1.34 s — activatescr stage 2: arm1 z-move -0.45 elmo→-0.75 elmo, base x-turn 0.0°→-1.9°, arm1 x-turn 22.7°→45.0°, arm2 x-turn -74.4°→-135.0°
- 1.34–1.49 s — activatescr stage 3: launcher z-move 0.00 elmo→2.85 elmo, base x-turn -1.9°→-2.4°, arm1 x-turn 45.0°→45.0°, arm2 x-turn -135.0°→-142.6°
- 1.49–1.61 s — activatescr stage 4: launcher z-move 2.85 elmo→3.80 elmo, base x-turn -2.4°→-1.4°, arm1 x-turn 45.0°→45.0°, arm2 x-turn -142.6°→-135.0°
- 1.61–1.72 s — activatescr stage 5: base x-turn -1.4°→0.0°
- 2.92–3.21 s — deactivatescr stage 1: launcher z-move 3.80 elmo→0.00 elmo, base x-turn 0.0°→-2.4°
- 3.21–3.50 s — deactivatescr stage 2: arm1 z-move -0.75 elmo→-0.45 elmo, base x-turn -2.4°→0.0°, arm1 x-turn 45.0°→22.7°, arm2 x-turn -135.0°→-74.4°
- 3.50–3.79 s — deactivatescr stage 3: arm1 z-move -0.45 elmo→0.00 elmo, base x-turn 0.0°→2.4°, arm1 x-turn 22.7°→0.0°, arm2 x-turn -74.4°→0.0°
- 3.79–4.09 s — deactivatescr stage 4: base y-move 0.00 elmo→-0.40 elmo, base x-turn 2.4°→2.8°
- 4.09–4.38 s — deactivatescr stage 5: base y-move -0.40 elmo→0.00 elmo, base x-turn 2.8°→0.0°
- 4.38–4.98 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).