🛡️ TA Archive

Moho Mine (CORMOHO) Render Control

COB-exact: timeline 1:1 from cormoho.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 3 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Moho Mine animation

PNG frames

Moho Mine frame
Frame 0 / 970.00 s

COB timeline (CORMOHO.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.37 s — activatescr stage 1: stands y-move 0.00 elmo→10.35 elmo
  • 1.37–2.26 s — activatescr stage 3: shell x-turn 0.0°→-180.0°
  • 2.26–3.20 s — activatescr stage 5: stands y-move 10.35 elmo→0.00 elmo
  • 4.40–5.37 s — deactivatescr stage 1: stands y-move 0.00 elmo→10.35 elmo
  • 5.37–6.26 s — deactivatescr stage 3: shell x-turn -180.0°→0.0°
  • 6.26–7.21 s — deactivatescr stage 5: stands y-move 10.35 elmo→0.00 elmo
  • 7.21–7.80 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).