COB-exact: timeline 1:1 from cormosq.cob (activate/deactivate, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 320.00 s
COB timeline (CORMOSQ.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–0.60 s — Activate stage 1: lwing x-move 0.00 elmo→-2.00 elmo, rwing x-move 0.00 elmo→2.00 elmo
- 1.80–2.00 s — Deactivate stage 1: lwing x-move -2.00 elmo→0.00 elmo, rwing x-move 2.00 elmo→0.00 elmo
- 2.00–2.60 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).