COB-exact: timeline 1:1 from corplat.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 5 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 1030.00 s
COB timeline (CORPLAT.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.14 s — activatescr stage 1: platform y-move 0.00 elmo→7.65 elmo
- 1.14–1.70 s — activatescr stage 2: platform y-move 7.65 elmo→7.60 elmo, door1 z-turn 0.0°→-90.0°, door2 z-turn 0.0°→90.0°
- 1.70–2.27 s — activatescr stage 3: platform y-move 7.60 elmo→7.60 elmo, door1 y-move 0.00 elmo→-4.50 elmo, door2 y-move 0.00 elmo→-4.45 elmo
- 2.27–2.84 s — activatescr stage 4: platform y-move 7.60 elmo→7.60 elmo, post1 y-move 0.00 elmo→12.40 elmo, post2 y-move 0.00 elmo→12.40 elmo
- 2.84–3.44 s — activatescr stage 5: platform y-move 7.60 elmo→7.60 elmo, nano2 z-turn 0.0°→99.3°, nano1 z-turn 0.0°→-99.9°
- 4.64–5.21 s — deactivatescr stage 1: platform y-move 7.60 elmo→7.60 elmo, nano2 z-turn 99.3°→0.0°, nano1 z-turn -99.9°→0.0°
- 5.21–5.78 s — deactivatescr stage 2: platform y-move 7.60 elmo→7.60 elmo, post1 y-move 12.40 elmo→0.00 elmo, post2 y-move 12.40 elmo→0.00 elmo
- 5.78–6.35 s — deactivatescr stage 3: platform y-move 7.60 elmo→7.60 elmo, door1 y-move -4.50 elmo→0.00 elmo, door2 y-move -4.45 elmo→0.00 elmo
- 6.35–6.92 s — deactivatescr stage 4: platform y-move 7.60 elmo→7.60 elmo, door1 z-turn -90.0°→0.0°, door2 z-turn 90.0°→0.0°
- 6.92–7.68 s — deactivatescr stage 5: platform y-move 7.60 elmo→0.00 elmo
- 7.68–8.28 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).