🛡️ TA Archive

Pulverizer (CORE) Render Control

COB-exact: timeline 1:1 from CORRL.COB (rev31.gp3, the 3.1 balance). aim sweeps only — the rocket/gun pieces are never touched by any script.

Animation

Pulverizer (CORE) animation

PNG frames

Pulverizer (CORE) frame
Frame 0 / 1070.00 s

COB timeline (CORRL.COB)

  • 0.40–0.70 s — AimPrimary(+45°, +20°): turret y at 250°/s, turret x at 250°/s (target = 0−pitch).
  • 1.20–5.20 s — 3-shot salvo at the weapon's 2 s reload (CORRL_MISSILE). FirePrimary only advances the shot counter 0→1→2→3→0 — the launch flash and smoke are ENGINE effects; the COB has no flare piece at all.
  • 6.20–6.60 s — AimPrimary(0, 0) back to rest (no RestoreAfterDelay in this COB).

There is no RestoreAfterDelay in this COB — the turret stays aimed; the loop's closing AimPrimary(0,0) is the call the engine would send next.