COB-exact: timeline 1:1 from CORRL.COB (rev31.gp3, the 3.1 balance). aim sweeps only — the rocket/gun pieces are never touched by any script.
Animation

PNG frames

Frame 0 / 1070.00 s
COB timeline (CORRL.COB)
- 0.40–0.70 s — AimPrimary(+45°, +20°): turret y at 250°/s, turret x at 250°/s (target = 0−pitch).
- 1.20–5.20 s — 3-shot salvo at the weapon's 2 s reload (
CORRL_MISSILE).FirePrimaryonly advances the shot counter 0→1→2→3→0 — the launch flash and smoke are ENGINE effects; the COB has no flare piece at all. - 6.20–6.60 s — AimPrimary(0, 0) back to rest (no RestoreAfterDelay in this COB).
There is no RestoreAfterDelay in this COB — the turret stays aimed; the loop's closing AimPrimary(0,0) is the call the engine would send next.