🛡️ TA Archive

Voodoo (CORSFIG) Render Control

COB-exact: timeline 1:1 from corsfig.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 1 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Voodoo animation

PNG frames

Voodoo frame
Frame 0 / 530.00 s

COB timeline (CORSFIG.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–1.43 s — activatescr stage 1: wing1 z-turn 0.0°→-112.5°, wing2 z-turn 0.0°→112.5°
  • 2.63–3.66 s — deactivatescr stage 1: wing1 z-turn -112.5°→0.0°, wing2 z-turn 112.5°→0.0°
  • 3.66–4.26 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).