🛡️ TA Archive

Shadow (CORSHAD) Render Control

COB-exact: timeline 1:1 from corshad.cob (go/stop, disassembled with _cob_dis.py). StateChg staged-deploy family: 0 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Shadow animation

PNG frames

Shadow frame
Frame 0 / 1020.00 s

COB timeline (CORSHAD.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 7.60–8.20 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).