COB-exact: timeline 1:1 from corsy.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 2 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 780.00 s
COB timeline (CORSY.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.58 s — activatescr stage 1: turreta y-move 0.00 elmo→6.90 elmo, turretb y-move 0.00 elmo→6.95 elmo
- 1.58–2.58 s — activatescr stage 2: turreta y-move 6.90 elmo→6.95 elmo, turretb y-move 6.95 elmo→6.95 elmo, turreta y-turn 0.0°→-34.0°, turretb y-turn 0.0°→-43.0° …
- 3.78–4.45 s — deactivatescr stage 1: turreta y-move 6.95 elmo→6.90 elmo, turretb y-move 6.95 elmo→6.95 elmo, turreta y-turn -34.0°→0.0°, turretb y-turn -43.0°→0.0° …
- 4.45–5.68 s — deactivatescr stage 2: turreta y-move 6.90 elmo→0.00 elmo, turretb y-move 6.95 elmo→0.00 elmo
- 5.68–6.28 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).