COB-exact: timeline 1:1 from cortarg.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 2 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.
Animation

PNG frames

Frame 0 / 870.00 s
COB timeline (CORTARG.COB)
- 0.00–0.40 s — Closed rest pose (3DO zero point)
- 0.40–1.49 s — activatescr stage 1: arm1 z-move 0.00 elmo→-5.35 elmo, arm2 z-move 0.00 elmo→5.30 elmo, arm3 x-move 0.00 elmo→-5.50 elmo, arm4 x-move 0.00 elmo→5.45 elmo
- 1.49–2.71 s — activatescr stage 2: light4 y-move 0.00 elmo→1.20 elmo, light3 y-move 0.00 elmo→1.20 elmo, light2 y-move 0.00 elmo→1.20 elmo, light1 y-move 0.00 elmo→1.15 elmo
- 3.92–5.12 s — deactivatescr stage 1: light4 y-move 1.20 elmo→0.00 elmo, light3 y-move 1.20 elmo→0.00 elmo, light2 y-move 1.20 elmo→0.00 elmo, light1 y-move 1.15 elmo→0.00 elmo
- 5.12–6.39 s — deactivatescr stage 2: arm1 z-move -5.35 elmo→0.00 elmo, arm2 z-move 5.30 elmo→0.00 elmo, arm3 x-move -5.50 elmo→0.00 elmo, arm4 x-move 5.45 elmo→0.00 elmo
- 6.39–7.00 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)
Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).