🛡️ TA Archive

Torpedo Launcher Render Control

COB-exact: timeline 1:1 from CORTL.COB (rev31.gp3, the 3.1 balance). the CORE twin — same one-script trick, plus a static pointer piece.

Animation

Torpedo Launcher animation

PNG frames

Torpedo Launcher frame
Frame 0 / 520.00 s

COB timeline (CORTL.COB)

  • 0.00–0.40 s — Rest — the whole script is one aim: the gun slews, nothing else
  • 0.40–0.78 s — AimPrimary: gun slews to +30° at 80°/s (the script's own speed)
  • 1.20–1.95 s — Tracking: gun swings to −30° (750 ms at 80°/s)
  • 2.35–2.60 s — Re-acquires +10°
  • 3.10–3.48 s — Back to the rest bearing

No FirePrimary exists in this COB: the torpedo and the muzzle flash are engine effects at the flare anchor, and Create does not even hide it — the engine owns it outright.