🛡️ TA Archive

Neutron (CORTRON) Render Control

COB-exact: timeline 1:1 from cortron.cob (activatescr/deactivatescr, disassembled with _cob_dis.py). StateChg staged-deploy family: 6 open stages, then the compiled close order — not a reversed activate. Fire/hit/death/smoke scripts are engine-driven or firing-only and not part of this loop.

Animation

Neutron animation

PNG frames

Neutron frame
Frame 0 / 1020.00 s

COB timeline (CORTRON.COB)

  • 0.00–0.40 s — Closed rest pose (3DO zero point)
  • 0.40–0.84 s — activatescr stage 1: vents y-move 0.00 elmo→1.60 elmo
  • 0.84–1.27 s — activatescr stage 2: vents y-move 1.60 elmo→4.50 elmo, fliptop z-turn 0.0°→41.2°
  • 1.27–1.71 s — activatescr stage 3: vents y-move 4.50 elmo→4.40 elmo, riser y-move 0.00 elmo→3.20 elmo, fliptop z-turn 41.2°→72.0°
  • 1.71–2.15 s — activatescr stage 4: vents y-move 4.40 elmo→4.70 elmo, riser y-move 3.20 elmo→7.50 elmo, fliptop z-turn 72.0°→160.1°
  • 2.15–2.59 s — activatescr stage 5: riser y-move 7.50 elmo→12.60 elmo
  • 2.59–3.07 s — activatescr stage 6: riser y-move 12.60 elmo→14.35 elmo
  • 4.27–4.83 s — deactivatescr stage 1: vents y-move 4.70 elmo→4.05 elmo, vents y-move 4.05 elmo→5.00 elmo, riser y-move 14.35 elmo→12.60 elmo
  • 4.83–5.38 s — deactivatescr stage 2: vents y-move 5.00 elmo→3.60 elmo, riser y-move 12.60 elmo→7.50 elmo
  • 5.38–5.93 s — deactivatescr stage 3: vents y-move 3.60 elmo→2.25 elmo, riser y-move 7.50 elmo→3.20 elmo, fliptop z-turn 160.1°→72.0°
  • 5.93–6.49 s — deactivatescr stage 4: vents y-move 2.25 elmo→1.35 elmo, riser y-move 3.20 elmo→0.00 elmo, fliptop z-turn 72.0°→41.2°
  • 6.49–7.04 s — deactivatescr stage 5: vents y-move 1.35 elmo→0.25 elmo, fliptop z-turn 41.2°→0.0°
  • 7.04–7.64 s — deactivatescr stage 6: vents y-move 0.25 elmo→0.00 elmo
  • 7.64–8.24 s — closed again — loop restarts (fire/hit/death scripts are engine-driven, not in this loop)

Every stage duration equals its COB sleep exactly; values are raw COB units (turns: BAM 65536 = 360°, moves: elmo × 163840). Renderer conversions follow the proven family conventions (_cob_anim.py).