Completely static — verified. The COB (CORUWMS.COB) animates nothing: only Create/SmokeUnit/SweetSpot/Killed, and Create only starts the smoke hook. There is no lamp either: no glow/flashing* texture anywhere in the model, no dont-shade2 piece.
Model (rest pose — the unit's only state)

What the data says
- Scripts:
SmokeUnit(engine damage smoke),Create,SweetSpot,Killed(death explosions) — noRequestState, noAim*, noFire*, no piece ops at all. - The base textures carry multiple GAF frames, but those are team-colour variants (frame pattern [variant, default, default, default, variant, default] with 3 unique colours), not animation — the engine picks the frame per player colour. Nothing cycles.
- Compare the energy stores (ARMESTOR/CORESTOR) and the underwater energy stores (ARMUWES/CORUWES): those carry the pulsing
glowcharge display. The metal storages simply do not have one.